Creepy Redneck Dinosaur Mansion 1: Re-Raptored

In 2025, Creepy Redneck Dinosaur Mansion 3 (CRMD3) was unleashed on the world. I had a very good time making it. Around this time, I also started my own studio, Pedalboard Games.

Through an unusual licensing deal, Xalavier Nelson Jr. of Strange Scaffold established his studio’s Game Share program, allowing us to use the CRDM3 to create our own game. In order to maintain some semblance of brand recognition, we chose to create a direct sequel to it, by way of positing it as a remaster of the first (nonexistent) game. Confused yet? Good. Me too.

The entire game was written by me, all new mechanics and features were coded by me, and I organized the production cycle such that we released the game in about 3 months of part-time work, for an effective cost of about $12,270, minus my own hours. Factoring those in, it probably comes closer to $16,000-17,000. I didn’t keep track of my own since I didn’t pay myself for it.

It was a great exercise in creative direction, tone-matching an existing story I’d written for, and it let our studio release our first game within months of existing. I hope you’ll check it out.

If you’re interested in my writing, the entire game script as it was imported into the game (minus some later edits) is available here.

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