HELLO.

I’m Colin McInerney, a game developer based out of Frederick, MD. I have experience as a Narrative Director, Technical Designer and Content Designer in studios, and various roles across a wide variety of indie projects.

I have experience in both Unity and Unreal engine, as well as in proprietary game engines. I’ve worked for companies like Bethesda, Owlchemy Labs, Ready at Dawn, and HakJak Studios.

I am currently unavailable for much work at the moment, but can offer creative consulting services for game design and VR.

A new narrative adventure game from Don’t Nod Montreal. I am contracting as a level designer, working on implementing narrative and gameplay flow in Unreal Engine 5.

A fantasy-horror kidnapping simulator by Strange Scaffold. I did content design by concepting and implementing campaign missions inside data structures in Unreal. The game launched on April 16, 2024, and eventually I’ll post some things here about my creative process.

I was the Narrative Director on Pigeon Simulator, where I worked with a small team through multiple demos of the game before the studio was shuttered. Here you’ll find an assortment of writing samples and documentation relevant to narrative design and cross-collaboration.

I did additional programming on Dangeresque: The Roomisode Triungulate. This page contains an in-depth technical breakdown of how I got the textboxes to work, and the features I added.

Dreamfather Loves You is a bespoke arcade game at Meow Wolf’s Grapevine, TX location, The Real Unreal. It is built on tech from an unreleased Strange Scaffold project, codename “Wild West.” Both games recreate the persuasion/speechcraft minigame from The Elder Scrolls IV: Oblivion, which was my key contribution.

I worked at Owlchemy for over half a decade and shipped multiple projects as both QA and a Content Designer. Here you’ll find writing samples, VO samples, and videos of my work in action.

A mobile game I made in my spare time with friends, leading to us starting a company, going through the shipping process, winding down the game and shutting down the studio. This is the story of The Bread & Butter Game Company as much as it is about the game.

These games came out of the VR Austin Game Jam in 2017 and 2018, and some of the team members would later found The Bread & Butter Game Company with me.

Projects done either through tutorials or experiments in the Unreal engine to further my knowledge of the engine, and of game development in general. Lots of video walkthroughs here.

I don’t really consider myself a 3D artist, but I do like to learn things, and sometimes that involves making things that just look cool. This is a collection of all the cool 3D things I’ve made, all done in Blender.