Truck-kun is Supporting Me from Another World?!
A game about hitting things with your truck with an anime twist.
I was the Lead Technical Designer on this project working with Strange Scaffold, and you can purchase it on Steam.
While I haven’t done a full technical breakdown yet, here are a few things I did on this project:
- Worked as a member of a high-level leadership team with weekly meetings, bug triaging, and coordinating with other departments.
- Led a team of level designers, managing asset integration from art and audio and providing feedback and critique, ensuring the overall vision of the game was consistent.
- Created a series of editor tools, including an automatic asset zoo that can sort objects into rows based on arbitrary components, automatic setups for gameplay objects, and an object replacer.
- Integrated and modified a prefab road system asset, adding a fake traffic simulation for pedestrians and NPC’s.
- Coded the fundamental hit-object interactions, defining parameters like the size of the object, object launch trajectories, and making satisfying gameplay out of them.
- Created an animation preview system for pedestrian models, allowing them to be placed in poses and placed more deliberately, such as previewing the seated animation to place them on benches.
- Built a custom system for loading objects in adjacent chunks, and following feedback from Unity engineers, re-tooled it to be as performant as possible as part of a larger performance pass.
Following GDC 2026, the leadership team reviewed the status of the game and decided to pivot to a leaner design, which needed to be largely completed in 7 weeks to get a build in the hand of Gunstone Studios, our XBOX porting partner. Through careful planning and targeted effort, we made the pivot successfully, which I think is a testament to both our leadership team’s collective efforts to coordinate, and to our individual contributors for wasting no effort.
Go back to Projects